Thursday, 10 December 2015

Unity Game Progress

The concept of my game has changed over the course of its making. At first, I wanted it to have treasure chests, enemies once you first entered the temple, and ancient artifacts to collect. However to simplify it I decided to simple make it a temple/dungeon type level where similar to puzzle games, you had to put the correct coloured object into its twin "placement."
Examples:
1)The game how it looks generally. Trees were used from the asset store, to give it a more forest/temple type feel.

2) Box Colliders and RigidBody added onto the cubes that would use the Pick-Up script, and then they are to be dropped into their respective colours.

3)Example, the red cube would have to be dropped into this cube - even if it is on the other side of the temple. 

4) As you can see here the dropping point for the blue cube is much farther away, but the white cube is right next to it, but you must take it to the white cube placement.

Wednesday, 9 December 2015

Particle System Unity Torch

I also decided to add flames on my torches in my Battle Arena scene using the Unity particle systems. By adjusting the size of them I came up with this small flame.

Tuesday, 8 December 2015

Props for Arena

Modeled a Battle Axe for a prop in my arena. The only problem is it is most likely too high poly. So I decided to model a shield instead to put as a prop inside my arena.

So to make it seem as if a fight was being waged inside the scene, I decided to model a shield. Here is the step by step process.

Modelling Props for My Arena

Some screenshots of my work process, modelling a torch, and then UV mapping it to texture. There is also a screenshot of the terrain I will use for my Battle Arena in unity, already textured.


Tuesday, 1 December 2015

Tentacle Creature Assignment


First I researched different kinds of tentacled monsters on the internet to get a rough idea of what I wanted to go for.


I first thought of doing a deep sea tentacle creature, with a submarine on its head, however I changed my mind and decided to go for a Japanese themed ghost, as they are a fan of eating octopus (tentacles).
I am happy with the way this turned out. I changed the face to that of a Japanese horror mask, to stick to the authenticity of a Japanese ghost. Some improvements I would make however would be adding more detail to the legs, as they look sketchy and separated from the top half of the drawing.


Using Value To Create Form

Classwork/homework assignment - using value to create form, and altering the levels in the Photoshop layer to create the illusion of distance.