Showing posts with label Game Mechanics. Show all posts
Showing posts with label Game Mechanics. Show all posts

Thursday, 10 December 2015

Unity Game Progress

The concept of my game has changed over the course of its making. At first, I wanted it to have treasure chests, enemies once you first entered the temple, and ancient artifacts to collect. However to simplify it I decided to simple make it a temple/dungeon type level where similar to puzzle games, you had to put the correct coloured object into its twin "placement."
Examples:
1)The game how it looks generally. Trees were used from the asset store, to give it a more forest/temple type feel.

2) Box Colliders and RigidBody added onto the cubes that would use the Pick-Up script, and then they are to be dropped into their respective colours.

3)Example, the red cube would have to be dropped into this cube - even if it is on the other side of the temple. 

4) As you can see here the dropping point for the blue cube is much farther away, but the white cube is right next to it, but you must take it to the white cube placement.

Wednesday, 9 December 2015

Particle System Unity Torch

I also decided to add flames on my torches in my Battle Arena scene using the Unity particle systems. By adjusting the size of them I came up with this small flame.

Sunday, 11 October 2015

One Sheet, Storyboard, Map

One Sheet


This is my One Sheet first draft - I have the main idea down, and then the core principles of the game as shown.


Storyboard

The storyboard shows how the player will be slowly introduced to the games controls as they approach the temple. Walking, running, interacting and combat are all shown in the slides.

Map Draft
This is a very rough idea of the layout of the temple. The first room is the puzzle, the second contains a treasure chest and then the player has to go up to the second floor to defeat the evil spirits of the temple, granting them access to an ancient gem that helps them on their quest.