Saturday 16 April 2016

Finishing Up Battle Arena

I did my character statue rigging. I looked up poses typical of Greek statues at the time for inspiration, and ended up doing something similar. 




Importing Assets into Unity

Imported my battle arena into Unity along with the rigged statue. Added all the textures, with point lights for more atmosphere. Also added a dark skybox. 



Tuesday 12 April 2016

SciFi Ship Concept

 First I researched various sci-fi ship designs on the internet, consisting of sketches and 3D work. I will take some ideas/inspiration from each of these in my designs.





Following these designs, I did some of my own sketches. 


My favourite designs are the first and second one. I will now 3D model it as accurately as possible.

Work in progress screenshots



Added some more components and the second wing. 



The final product looks different from the sketch, however I used to design as a base. This is as far as I will model it, now to render it and paintover in photoshop. 

Rendering: 

The rendered image


And final design in photoshop. I used a metallic texture for the base, then simply added some dodge effects and smudge with slight shading. I also added a logo on the side. 



Some improvements I could have made, would be to have made the design less 'primitive' with its shapes in photoshop by drawing more detail on top. However I wanted to keep as much of the 3D model as possible to stick to the realistic lighting and shading. Another improvement would be to perhaps add more textures rather than just one to give it a more realistic feel. 


Thursday 31 March 2016

A Tree With Character

Starting my research into how to portray a tree with character I came across these images that I found particularly interesting.



This is what I came up with. I studied the structure of oak trees, however I love the colours that cherry blossom trees have so I mixed the two. The background is blue because I wanted the drawing to have an atmosphere of tranquility and peace. The tree is the main focus as it is in the foreground, and I believe the character it gives off is one of solitude yet peaceful beauty.

One thing I could have improved is how the grass was drawn/placed, as I feel it looks out of place and I could have perhaps included different colours or even some flowers and a stream. 

Sunday 20 March 2016

Texturing and Mapping the 3D Model

This is my process of mapping my statue, using xNormals to bake the UV Map into a normal map and cavity map, and then using Quixel to add the textures to the maps.

 Ambient Occlusion map
 Diffuse map

The UV shell map
Normal maps 

and specular maps


Resulting in the statue looking like this

Monday 14 March 2016

Classwork

Speed painting we did in class. 2 hours

This exercise helped me improve with my technique in quickly painting something with colour to give it form, and then using a brush with 20% flow and 30% opacity to add depth and form. Overall, I found this to be a useful lesson and I shall be using this technique in the future.
Some critical evaluation I would make however, is I need to make better use of layers such as Multiply to add shading to the face.

Thursday 10 March 2016

Improving My Arena

Decided to change the entire layout of my arena after the feedback I received, the main thing I wanted to change was the size of the actual arena. I wanted it to be bigger, and I wanted it to have an environmental backdrop to give more depth to the scene.

Here are some screenshots of my progress.
This is where the statue will be placed, right in the center of the arena 
Made the arena taller, to resemble more of a Colosseum

After this I textured the arena:

Wednesday 2 March 2016

Insectoid Homework

This is my moodboard regarding some pictures I found on the internet to contribute to my research. There wasn't much variety however I thought these particular images stood out and I can get a lot of inspiration from each image.
So here are the sketches that I did, not completely clean polished but I managed to portray the concepts well enough:





This is the final design I have chosen, and I will now draw it in three quarter view in Photoshop and make it look nicer.

This was my first attempt at drawing the insectoid in Photoshop; I was at a loss as to how to make its body and dress have an earthy, tree-like texture so my first attempt at this was in my eyes a failure. I haven't put in enough detail, and the colouring lacks depth and presence. I will attempt to do it again.

My second attempt, final design in 3 quarter view

I am much happier with how this came out. The drawing is clearer and brighter. I was thinking the Insectoid character is some sort of Shaman, on a planet full of nature and greenery (hence the green leaf inspired dress) and has herbal powers. The mushroom on its head symbolises its connection to nature.

Some improvements I would make: to add more detail into the drawing and delete the black outline to give it a sense of realism. At the moment it is a simple drawing with a block outline. However, this also works as it is in its own unique style. 


Saturday 27 February 2016

Life drawing

Some more life drawing progress pictures. 



I can see clear progress with each session and I am getting quicker at observing form/pose and translating this on paper, as I am finding it much easier to work with quick 1 minute sketches.

Saturday 20 February 2016

Life Drawing

Used different methods in this life drawing class such as drawing left handed and not looking at the paper while sketching.