Sunday, 20 March 2016

Texturing and Mapping the 3D Model

This is my process of mapping my statue, using xNormals to bake the UV Map into a normal map and cavity map, and then using Quixel to add the textures to the maps.

 Ambient Occlusion map
 Diffuse map

The UV shell map
Normal maps 

and specular maps


Resulting in the statue looking like this

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